Gnomeadic Island: A Reflection

The process of making a game even what I though was going to be a simple choose your own adventure one, turned out to be much more complex than I ever imagined.

In order to allow the player to have a choice in their adventure, there had to be at least two choices for them to pick and then each of these choices had to lead onto an alternative scenario. The final decision tree of all the choices through-out the game ending up looking like this:

Decision Tree of All Decisions Within The Game

I encountered some difficulties with trying to figure out how exactly/ what order to publish all the posts in order for them to exist and be linked to the choices in order for the game player to progress through the scenarios. Deciding that I should publish the final post with the ‘treasure’ last so it becomes hidden among the other posts, and the post outlining the game-play and linking to the beginning of the game last, so it would be the first post seen on my blog.

The thing that I feel really worked  most about my game was the ease of the gameplay, and the simplicity of it. The player just having to decide which choice they wanted to make and then either click on it or scan the relevant QR code to move onto the next scenario. I also think the use of visuals in particular the map made according to the destinations within ‘Gnomeadic Island’ the story world, was an effective part of the game play.

The things that I feel didn’t work that well were that initially some of the links didn’t work, which brought the whole game-play to a halt; a problem that was easily solved. Another thing I think may not have worked to well, is having the ‘Treasure’ post located on the blog, as it can be accessed without playing the game if you are aware of its  existence. The last thing I don’t feel worked too well was the way I incorporated twitter, as in order to reply to the user with how to get their prize, I would have to constantly be monitoring the hashtag which could become an issue. The prize also most likely a let down in the end to, but what were you really expecting from a game modelled through blog posts? Really?

Overall, the making of a game which allowed its users to make decisions proved to be an interesting, much more complex process than I could have every imagined!


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